Chasing the Sihedron
Female Dwarf Paladin (Stonelord) 1
LG Medium Humanoid (dwarf)
Init +1; Senses darkvision; Perception +0
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 12 (1d10+1)
Fort +3, Ref +1, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Speed 20 ft.
Melee Dwarven longhammer +3 (2d6+3/x3)
Special Attacks hatred, stonestrike +1 (1 rounds/day)
Spell-Like Abilities Detect Evil (At will)
Str 15, Dex 12, Con 13, Int 12, Wis 10, Cha 12
Base Atk +1; CMB +3; CMD 14 (14 vs. Bull Rush, 14 vs. Trip)
Feats Power Attack -1/+2
Traits Defensive Strategist, Exchange Agent (Linguistics)
Skills Acrobatics -3 (-7 jump), Appraise +1 (+3 to determine the price of nonmagic items with precious metals or gemstones), Climb -2, Diplomacy +5, Escape Artist -3, Fly -3, Linguistics +6, Perception +0 (+2 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride -3, Sense Motive +4, Stealth -3, Swim -2
Languages Common, Dwarven, Giant, Orc, Terran
SQ aura of good, greed, hardy, slow and steady, stability, stonecunning +2
Other Gear Scale mail, Dwarven longhammer, Journal, Pathfinder's kit, 6 GP
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Strategist Your knowledge of dwarven history and religion gives you an excellent mind for defensive strategy and tactics. You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don't get to act in, and before you get
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Stonestrike +1 (1 rounds/day) (Su) Gain bonus to att/dam/CMB, ignore 2 hardness & if on earth/stone add to CMD.