Chasing the Sihedron
Female Android Magus (Staff Magus) 1
LN Medium Humanoid (android)
Init +1; Senses darkvision, low-light vision; Perception +3
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 9 (1d8)
Fort +2, Ref +1, Will +2; +4 racial bonus vs. mind-affecting effects, paralysis, poiison, and stun effects
Defensive Abilities constructed; Immune emotion, exhaustion, fatigue, fear, disease, sleep
Speed 20 ft.
Melee Quarterstaff +3 (1d6+4/x2)
Special Attacks nanite surge +4 (1/day)
Magus (Staff Magus) Spells Prepared (CL 1):
1 (2/day) Color Spray (DC 14), Frostbite
0 (at will) Acid Splash, Mage Hand, Detect Magic
Str 16, Dex 12, Con 10, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +3; CMD 14
Feats Combat Expertise +/-1, Quarterstaff Master
Traits Exchange Agent (Linguistics), Magical Lineage (Shocking Grasp)
Skills Acrobatics -2 (-6 jump), Climb +0, Escape Artist -2, Fly -2, Knowledge (arcana) +7, Knowledge (planes) +7, Linguistics +8, Perception +3, Ride -2, Sense Motive -4, Spellcraft +7, Stealth -2, Swim +0
Languages Abyssal, Aklo, Common, Draconic, Thassilonian, Varisian
SQ arcane pool (+1) (4/day), spell combat
Other Gear Chain shirt, Quarterstaff, Dungeoneering kit, Journal, Pathfinder's kit, Pencil, Spell component pouch, 4 GP, 9 SP
Arcane Pool (+1) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Immune to Emotion (Ex) You are immune to all emotion effects.
Immune to Exhausted You are immune to the exhausted condition.
Immune to Fatigue You are immune to the fatigued condition.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Nanite Surge +4 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Quarterstaff Master Use a quarterstaff one-handed
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.